All Classes and Interfaces

Class
Description
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Ownership data held by every Player.
 
 
 
 
 
 
 
 
 
Binding data held by every callable mount.
 
The instance is built here so common code can reference it directly, but registration is left to each loader, because Forge and NeoForge freeze their registries and need their own event.