All Classes and Interfaces
Class
Description
The vanilla
RenderStateShard.MultiTextureStateShard class uses `i++` to set each texture,
however the lightmap and overlay texture are hardcoded to use id 1 and 2 respectively.Utility class for multiloader registration.
Factory class for
registration providers.Represents a lazy wrapper for registry object.
Basic tuple for a shader texture
Borrowed from FunkyFrames