All Classes and Interfaces

Class
Description
 
 
 
 
 
 
The vanilla RenderStateShard.MultiTextureStateShard class uses `i++` to set each texture, however the lightmap and overlay texture are hardcoded to use id 1 and 2 respectively.
 
 
 
 
 
 
 
Utility class for multiloader registration.
Factory class for registration providers.
Represents a lazy wrapper for registry object.
 
 
 
 
 
 
Basic tuple for a shader texture Borrowed from FunkyFrames